I teach 3D modeling and animation at CSU East Bay including Autodesk's Maya, ZBrush, and Substance Painter. I also have experience with Substance Designer, Rhino 3D, Unreal Engine, and Alias Transportation.
To the right is a character I modeled in ZBrush.
See my original YouTube channel and character modeling demos below.
I also have a selection of videos from my latest YouTube channel demos made this fall for 3D modeling & animation I.
Please scroll to see a demo reel of my and my student's work.
ZBrush Character Demo
This is a character that I used to demonstrate the character modeling process in ZBrush. The character is based on concept art by Dylan Ekran.
The first of the series of videos can be found here.
To the right is the finished character and some slides of the modeling process.
These videos and many more, can be found on my original Youtube Channel, which is primarily used for teaching my classes, but I make available to all.
In the fall of 2022, I created a new Youtube channel that was not linked to my work email address. It can be found here.
Here are a few of the video demos from this fall's new Youtube channel.
The video on the right is a sample of student work. The current video was created in the summer of 2021. I will be posting an updated version as soon as I can.
NASCAR Raceview Car Skins
I worked on 3D models and car skin texture files for the NASCAR RaceView Mobile App for the final two races of the 2015 season and the 2016 season. For each NASCAR race the cars, their sponsors, and their paint schemes must be customized for the app.
In addition, I worked on UV mapping and light maps for grandstands and race tracks.
2D Texture to 3D Model
The 2D file is then applied to a 3D model in Autodesk's Maya.
The 3D model is then integrated into the game in Unity.
Danica Patrick's Final GoDaddy Car
I also got to work on Danica Patrick's final GoDaddy car skin.
I jumped at the chance to do the 2016 Toy State Car for Nikko. I love it!
2016 Light Maps
I also helped with the creation of light maps for the 2016 race tracks. Creating the light maps by hand, rather than automatically generated, can add greater detail to the tracks. The new tracks look great.
In addition to the NASCAR skins, I have created many 3D models for toy designs.
The penguins to the right were created in Rhino 3D and rendered using Keyshot.
Recreate a Physical Product
For a school project, I bought a toy phone from Walgreens and created a 3D model from it. The dimensions of the model, including all of the pieces, are accurate to one hundreths of an inch.
I created this model using Rhino and rendered it using Keyshot.
Redesign a Physical Product
For the second step, I redesigned the toy. This model was made using Rhino and rendered in Keyshot.
This scene was created and rendered using Autodesk's Alias Transportation.
This clock was created and rendered using Autodesk's Alias Transportation.
In the spring of 2019 I began learning Unreal Engine. Here are some of my first forays into the Maya - ZBrush - Unreal pipeline. Will post more recent work soon.