I teach 3D modeling and animation at CSU East Bay including Autodesk's Maya, ZBrush, and Substance Painter. I also have experience with Rhino 3D, Solidworks, and Alias Transportation.
To the right is a character I modeled in ZBrush.
In the spring of 2019, I began learning Zbrush and Unreal Engine. Here are the results of my efforts. The models were created in Zbrush and the scene was rendered in Unreal Engine.
NASCAR Raceview Car Skins
I worked on 3D models and car skin texture files for the NASCAR RaceView Mobile App for the final two races of the 2015 season and the 2016 season. For each NASCAR race the cars, their sponsors, and their paint schemes must be customized for the app.
In addition, I worked on UV mapping and light maps for grandstands and race tracks.
2D Texture to 3D Model
The 2D file is then applied to a 3D model in Autodesk's Maya.
The 3D model is then integrated into the game in Unity.
Danica Patrick's Final GoDaddy Car
I also got to work on Danica Patrick's final GoDaddy car skin.
I jumped at the chance to do the 2016 Toy State Car for Nikko. I love it!
2016 Light Maps
I also helped with the creation of light maps for the 2016 race tracks. Creating the light maps by hand, rather than automatically generated, can add greater detail to the tracks. The new tracks look great.
In addition to the NASCAR skins, I have created many 3D models for toy designs.
The penguins to the right were created in Rhino 3D and rendered using Keyshot.
Recreate a Physical Product
For a school project, I bought a toy phone from Walgreens and created a 3D model from it. The dimensions of the model, including all of the pieces, are accurate to one hundreths of an inch.
I created this model using Rhino and rendered it using Keyshot.
Redesign a Physical Product
For the second step, I redesigned the toy. This model was made using Rhino and rendered in Keyshot.
This scene was created and rendered using Autodesk's Alias Transportation.
This clock was created and rendered using Autodesk's Alias Transportation.