3D modeling is some of my favorite work. I have used everything from Rhino 3D, Solidworks, Blender, Maya, and Alias Transportation to create 3D toys, cars, and furniture.
NASCAR Raceview Car Skins
Most recently, I worked on car skin texture files for NASCAR RaceView Mobile App for the final two races of the 2015 season and some skins for the 2016 season. For each NASCAR race the cars, their sponsors, and their paint schemes must be customized for the app.
2D Texture to 3D Model
The 2D file is then applied to a 3D model in Autodesk's Maya.
The 3D model is then integrated into the game in Unity.
I prefer rendering in Keyshot, but I have used Hypershade, Mental Ray, and experimented with Pixar's Renderman. This car was rendered in Maya.
3D Modeling for Mobile Games
3D modeling for mobile gaming is quite different than modeling and rendering for toys. The memory and processing power of phones limits the speed and resolution of the cars. In toys, I would frequently render a single image in super high definition - 300 DPI for a 2000 by 2000 pixels. For the app, the cars themselves were frequently under 250 pixels at screen resolution.
Danica Patrick's Final GoDaddy Car
I also got to work on Danica Patrick's final GoDaddy car skin.
I jumped at the chance to do the 2016 Toy State Car for Nikko. I love it!